# KAIOS V8.3 Civilization Time Engine

**Version:** V8.3  
**Status:** Draft for Review / Time Simulation Prototype  
**Level:** KAIOS Time Runtime Architecture  
**Base:** KAIOS V8.2 Civilization Economy Engine  
**Scope:** World Clock, Simulation Tick, day/night cycle, season system, citizen behavior, business behavior, temple activity, resource regeneration, population growth, event engine, disaster standard, governance response, schemas, examples, runtime, read-only viewers and release reports.

## Purpose

KAIOS V8.3 adds time to the KGEN civilization system. V8.0 defined asset entry, V8.1 defined living data, and V8.2 defined economy. V8.3 makes civilization move.

Civilization is no longer a static graph. Every Temple, Land, Residence, Citizen, Profession, Business, Market, Exchange, Bank, Player, NPC, AI and App must have a Time State so it can grow, decay, regenerate, consume, work, rest, react to events and produce governance signals.

## Added Canon

```text
One Civilization -> One Clock
One Clock -> Many Ticks
One Tick -> Many Entity Updates
Many Entity Updates -> One Timeline
One Timeline -> One Civilization Evolution
```

## Time Layers

```text
Universe Time
  -> Civilization Time
    -> World Time
      -> Temple Time
        -> Business Time
          -> Citizen Time
```

## Entity Time Requirement

Every V8.3 time-aware entity must define:

- `entity_id`
- `entity_type`
- `time_state`
- `last_tick`
- `next_tick`
- `age`
- `cycle`
- `activity_state`
- `energy_state`
- `decay_state`
- `event_state`
- `governance_signal`
- `status`

## File Map

| File | Purpose |
|---|---|
| `TIME_ENGINE.md` | Master Civilization Time Engine specification. |
| `WORLD_CLOCK_STANDARD.md` | Universe, Civilization, World, Temple, Business and Citizen time layers. |
| `SIMULATION_TICK_STANDARD.md` | Tick scale from 1 Tick to Year and configurable Tick Rate. |
| `DAY_NIGHT_CYCLE.md` | Day and night behavior model. |
| `SEASON_SYSTEM.md` | Season cycle and economy impact. |
| `CITIZEN_BEHAVIOR.md` | Citizen actions per Tick. |
| `BUSINESS_BEHAVIOR.md` | Business actions per Tick. |
| `TEMPLE_ACTIVITY.md` | Temple services, faith value, population attraction and civilization impact. |
| `RESOURCE_REGENERATION.md` | Natural recovery, consumption and regeneration. |
| `POPULATION_GROWTH.md` | Birth concept, migration, retirement and archive signals. |
| `EVENT_ENGINE.md` | Festival, War concept, Disaster, Discovery, Technology, Migration, Economic Boom and Recession. |
| `DISASTER_STANDARD.md` | Disaster classification and response boundary. |
| `GOVERNANCE_RESPONSE.md` | Governance signals and civilization response model. |
| `SIMULATION_RUNTIME.md` | Runtime flow for clock, tick, behavior, event and governance updates. |
| `schemas/` | JSON Schemas for time records. |
| `examples/` | Parseable examples. |
| `dashboard/` | Read-only Simulation, Timeline and World Clock Viewer. |
| `reports/` | QA and release reports. |

## Public URL

https://klineodyssey.github.io/kline-odyssey/KGEN-KAIOS/V8.3/

## Dashboard URL

https://klineodyssey.github.io/kline-odyssey/KGEN-KAIOS/V8.3/dashboard/

## Core Counts

| Item | Count |
|---|---:|
| Time layers | 6 |
| Tick scales | 8 |
| Event types | 8 |
| JSON Schemas | 10 |
| JSON Examples | 10 |
| Simulation Runtime documents | 1 |

## Primary Entry Files

- Simulation Viewer: `index.html`
- Time Dashboard: `dashboard/index.html`
- QA Report: `reports/KAIOS_V8_3_QA_REPORT.md`
- Release Report: `reports/KAIOS_V8_3_RELEASE_REPORT.md`

## Boundary

V8.3 is Concept / Prototype / Simulation unless future governed releases promote a module to Production. It does not operate live markets, wallets, real banking, regulated services, emergency systems or real-world disaster response. War, disaster, investment, bank and exchange terms are simulation vocabulary only.
